Food for thought
A great site to visit
to find examples of bad design (and where several of the
examples from the slides developed to go with chapter 1
came from) is called 'Bad
human factor design' It provides a wonderful scrapbook
of illustrated examples of things that are hard to use because
they do not follow interaction design principles. It is
put together by Michael J. Darnell and has won various awards.
Take a look at any visionary video that
Hewlett Packard has developed over the years. The latest
is cooltown, available
as an mpeg movie. It is a vision of the future based on
HP research and is very thought-provoking.
Sound Bites
Tog's AskTog
column and Jakob Nielsen's Alertbox
provide regularly updated 'soundbites' on their websites,
which are well archived. Have a look at Tog's first
principles article, which provides an extensive set
of design principles.
Useful HCI sites
and portals
Over the years Gary Perlman has compiled
a range of HCI resources
and links, including definitions, recommended readings,
articles on usability, an HCI glossary, and a list of most
frequently cited authors.
The Human
Factors International site has a number of interesting
articles on usability (that sometimes go against common
sense). Try out their interactive usability quiz and see
how you fare.
The Human Computer Interaction Resource
network (HCIRN)
provides a range of useful things, including a job bank,
personal reflections on interaction design and a large set
of references.
HCI-index
provides a range of pointers, including 'what's new in HCI'
(and it's kept up-to-date)
Also from the UK, is the BCS
HCI site, which provides a list of degree courses in
HCI, and a good definition of HCI.
Let's not forget the US ACM
CHI site.
Mikael Ericsson from Sweden developed a
portal of HCI
resources, including 'hot stuff', such as PhD theses.
Sadly it hasn't been updated since 1998, but is still a
good archive of material.
Rashmi Sinha has collected a page of links
on the economic
impact of usability, which is hard to determine but
is an important issue in industry.
Glossary
Interaction design
and its related disciplines, fields and approaches have
many terms that are used to define the area. In our book,
we provide careful definitions of the key terms that we
use, and there is a detailed index to help you find the
one that you are looking for. However, our on-line glossary
is not yet available. Another source of definitions is Usability
First's usability
glossary. This glossary contains over 1000 items and
covers many used in our book as well as others that you
will come across when reading other material about interaction
design. Some of the definitions given here may vary from
the definitions we have used, but this is a characteristic
of a relatively new area, and over time definitions will
converge.