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Chapter Introduction
| Web Resources | Assignment
Comments | Teaching
Materials
This is a challenging
assignment with a lot of designing to be done. Below we
list some observations to help you be more creative in your
attempts.
- For this assignment don't be constrained
by what you know currently. By all means suggest a conceptual
design based around a desktop WIMP interface paradigm,
but also consider other paradigms: what would the online
system be like if it was accessible through the 'hole
in the wall' technology as used for ATMs?
- Seek out alternative
example systems. Not necessarily ticket booking systems,
but systems for making appointments, booking hotel rooms,
ordering takeaway food, and so on. See what ideas these
systems may offer you.
- The shopping cart
is a common metaphor for purchasing items across the internet.
However, is it suitable for this environment? Will users
be comfortable with it?
- Look out for any metaphors that
arise from your data gathering. Do users consistently
refer to any particular metaphor or experience?
- Will you have one
system for larger, static computers and one for handheld
devices such as PDAs and cell phones whose screen requirements
and constraints are quite different?
- You could try using
the DENIM storyboarding software in this assignment, described
in the interactivity section
on this site.
- You will have collected functionality
requirements in the assignment
at the end of Chapter 7. You can now choose which functions
you're going to support and which you're not. You can
restrict operation as much or as little as you like, but
be aware of the consequences!
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