Chapter Introduction
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Design is a practical and creative activity,
the ultimate intent of which is to develop a product that
helps its users achieve their goals. In previous chapters,
we looked at different kinds of interactive products, issues
you need to take into account when doing interaction design
and some of the theoretical basis for the field. This chapter
is the first of four that will explore how we can design and
build interactive products.
Chapter 1 defined interaction design as being
concerned with "designing interactive products to support
people in their everyday and working lives". But how
do you go about doing this?
Developing a product must begin with gaining
some understanding of what is required of it, but where do
these requirements come from? Whom do you ask about them?
Underlying good interaction design is the philosophy of usercentered
design, i.e., involving users throughout development. But
who are the users? Will they know what they want or need even
if we can find them to ask? For an innovative product, users
are unlikely to be able to envision what is possible, so where
do these ideas come from?
In this chapter, we raise and answer these
kinds of questions and discuss the four basic activities and
key characteristics of the interaction design process that
were introduced in Chapter 1. We also introduce a lifecycle
model of interaction design that captures these
activities and characteristics.
The main aims of this chapter are to:
- Consider what 'doing' interaction
design involves.
- Ask and provide answers for some
important questions about the interaction design process.
Introduce the idea of a lifecycle
model to represent a set of activities and how they are
related.
- Describe some lifecycle models from
software engineering and HCI and discuss how they relate
to the process of interaction design.
- Present a lifecycle model of interaction
design.
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