Chapter
Introduction |
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The main purpose of this assignment
is for you to understand how seemingly similar artefacts can
have quite different conceptual models underlying their design
and that these can greatly affect the way they are used. Having
different underlying conceptual models for the artefacts provides
different ways of achieving the core activities of 'planning
ahead and reminding'. For example, a calendar (diary) is a
tool designed for one person to use, typically by writing
things down in it that can then act as external reminders
to them each day (or week) as to what they have to do. A wall
planner, on the other hand, has been designed for use in a
public place, where entries can be made by a number of people
and which are available for everyone to see. Moreover, it
tends to serve a specific function that is different from
a personal calendar: to show when people are planning to take
their vacations or when there are certain events that are
important to that group (implying that no-one is allowed to
take their vacation during those periods). It also provides
an externalisation that constrains the planning process. For
example, it provides a physical mechanism for allowing only
a certain number of people to take a vacation at the same
time.
The way the interface has been designed is
also different for each artefact. An obvious difference is
size: one is a pocket-sized book, designed for portability
and private use while the other is a large public display,
intended for being interacted with and viewed in one place.
When you start to think about the differences
between electronic versions of planning tools available on
the web you may discover that there are even more differences
than between the paper ones. Think about what else they have
been designed to support besides the activity of planning.
When thinking about what metaphors have been
used for both the traditional and electronic tools, think
about how the abstract concept of time has been concretized.
In our everyday lives we always talk about time in metaphorical
ways (e.g. spending time). Think about how much of our everyday
usage of such metaphorical terms underlies the design of the
artefacts.
Talking to people and asking them specific
questions about their usage of the different artefacts can
also be quite revealing. You may find, especially for the
electronic ones, that they use them differently to the way
the designers intended. For example, some people use web calendars
both for letting everyone else know what they are doing plus
as a personal organizer to remind themselves.
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